Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Friday, 31 May 2013

Day 402: Candy Crush Saga: A Giant Evolutionary Jump in Education

I’ve been Evaluating Candy Crush Saga the latest Game Craze and here is what I found:
  • Candy Crush Saga is for young and old and Crosses All Age barriers.
  • It is a Preferred Social Networking Interaction game that Develops Social Interaction and that Directs Self-Interest in a way that is Beneficial for All Participants.
  • It Develops Cognitive Skills related to Group Building, Critical Reasoning, Planning, Strategizing.
  • It Develops a sense of Self-Reward because a Player will Play Until they reach a Score they’re Satisfied-with.
  • It will Enhance the Process of ‘Giving and Receiving’ because through the Facebook Interaction point one:
    •  Give to Another the Ability to Continue in the Game; while You Receive the Ability to Continue.
    • You can also Share – for instance – Lives; there is No Need to Actually Spend Money on it, which Enhances the idea that One Can Coexist and Support Each Other in Advancement for Achieving an Objective Without spending money but by Giving the particular Moves, Lives and Advancement points To Each other through Social Networking.


  • It is Vastly an Improvement on Games like Angry Birds and all the other games of Violence as it is a Challenge within itself, where one Challenge Yourself and Yet you’re Forming Part of a Group.
  • It Assists in Keeping the Fingers and the Mind Busy so the Nutritional Values that you are Eating Candy that Do Not have a Disastrous Effect on the Body, because your Fingers don’t have the Time to go and Eat other stuff and it Occupies the Mind in Self-Confidence Building and becoming More Effective with Geometric Alignments while In the Challenge, thus having the person spend Less Time In Front of for instance, Television.
The very fact that Candy Crush Saga became the Number One Game in the World is a Very Good Sign for the Future of Humanity and this Particular Game will have a Big Impact on How People Learn to socially Interact. It will Enhance the Communication and consideration of Each Other on Social Networks like Facebook and it will Allow People to Pay More Attention to Other People, because there is an Advantage to do this, there is an Advantage to Give because by Giving you are Receiving. All Round, Candy Crush Saga Is the Game to Play and is the Game that one should Ensure your Children Plays and Adults Should Play it because it will Assist a Lot in Developing More an Effective Sense of Self within the world and to Realize How Effective it is when one Works Together as a Group and Give so that You Can Receive.

It is a Definite Winner, it has So Many Levels that Candy Crush Saga will be Difficult to be transcended by Any Other Game at this stage and the Developers Certainly came up here with Something the World Dearly Needed.

So I suggest: Play Candy Crush Saga and Support Yourself in Developing yourself and Through Giving to Others Lives and Moves through the Facebook Connection of Candy Crush Saga there will be Certainly a sense of Well-being which is something Each One Deserves. Fascinatingly enough as well that by Playing Candy Crush Saga on the phone, one will Use the Phone Less in terms of Other forms of Communication and there will be Greater Emphasis on Actual Self-Movement.

Enjoy it!
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Sunday, 13 May 2012

Day 29: The Invisible Invincible Mind

Watch The Trap by Adam Curtis for context, as well as The Century of the Self

I forgive myself that I have accepted and allowed myself to not realize that I have used the invisibility of the mind as a reason to give it the character of invincibility, because I can think and say anything within the mind without any direct, measurable consequence.

I forgive myself that I have accepted and allowed myself to elevate the mind to a status of creator that represents invincibility as human nature unchangeable so to be able to justify why my desires must be protected, considered and pursued no matter what the consequence universally as long as my personal self-interest is fulfilled and the consequence has a status of invincibility as it is not affecting my life directly.

I forgive myself that I have accepted and allowed myself to define myself as the mind as the inner thoughts and chatter only visible to me through which I plan who I am and what I do, as the Life I am living, in spite of the evidence that this way of living, as the mind, is devastating Life on Earth, and my fellow human beings.

I forgive myself that I have accepted and allowed myself to accept the training and influence of the minds of children with super heroes and games without realizing that in the mind, conversations as thoughts will form INVISIBLE to all but the specific child that will shape character and decision-making, focused on self-interest with an underlying sense of invincibility  that will play life like a game to win, regardless of how that would cause consequence to others who are invisible to the immediate view of the decision/game being played.

I forgive myself that I have accepted and allowed myself to fail to see that each child is taught to play the game to fulfill the task of self-interest as a form of give and take developed where each allow another to also win, but only within the circle of friends and family with anyone outside this circle defined as the enemy that must receive no mercy because they lost the game of Life.

I forgive myself that I have accepted and allowed the MIND to be programmed by external factors life parents, education, television, consumerism, religion, mythologies, and games to such an extent that the personalities  I form to participate in the world according to situations, are formed in an invisible way to me, and that what I end up believing tends to be seen by me as invincible, as the real me – when in fact, if I dare to study where it was formed from, I would realize it is just a fake idea I have imprinted and automated into my body about who I am and what I do.

I forgive myself that I have accepted and allowed myself to not investigate the real me as man, as flesh, to understand how I as flesh function, but instead I based me on the mind as knowledge as what I know me to be, based on my conclusions made on experiences and feelings where the real origin and context of these energies is in fact invisible to me, and due to its invisibility I gave the mind super hero status, as if it is invincible, because I do not really know myself, I only know the knowledge I based my fake self on that is busy destroying all that defines Life at a rapid pace.

I forgive myself that I have accepted and allowed myself to fashion myself as knowledge accumulated in the mind as an invisible invincible persona that lives in total disregard of Life as that which makes Life possible as the physical world – allowing myself to even accept that because I cannot understand how I have created the self-interested invisible self, I am stuck with it as me and must create my world/reality based on it, while trying to manage it, as it is me as irrationality that should only exist in fairy tales and comic books.


I commit myself to make the invisible as me that I keep secret in many ways, visible, to remove the irrationality of the invincibility of the mind I learned from fairy tales, comic books and television.

I commit myself to show that the MIND is not a real creator, but only a program that through fuzzy logic do what it is programmed to do, create systems for it to be able to survive no matter what.

I commit myself to show that all thoughts, visualizations, desires, dreams and self-talk is in fact the programming of the false self that was created as the Graven Image that stand in front of Life, pretending to be Life, and in this destroys Life on Earth in every way, unable to stop unless an extensive process ofdedication to Life is walked through self-forgiveness for at least 7-14 years, the same amount of time it took a child to become completely possessed and controlled by the Graven Image.

I commit myself to show that the Graven Image as self will, in backchat, self-talk - present itself to you as the fake self, as a super hero that can do anything, when in fact this is only possible in the energy dimension of the mind, which is an illusory created reality that is not understood by man at the moment.

I commit myself to show that anyone claiming to be transcended, and claiming that they know the real self, but is still using the mind, and energy and feelings are in fact completely lost in self-interest - and that nothing they use as justification or experience in the mind is in fact real in any way.

I commit myself to show that the game theory taught to the child through fairy tales, comic books, television, religion, education, family values, consumerism, and all systems that now exist in the world, in fact only shape the Graven Image of self-interest that ends with death as it is not in fact real.

I commit myself to show that the invisible mind as persona can be seen when the flesh is used as cross-reference to show how the Graven Image as self feeds on the flesh to get energy for its existence.

I commit myself to show that all knowledge the Graven Image as self uses is in fact useless and not supporting life or Love in any way.

I commit myself to present a way that the real self as flesh may become visible again, so that the power given to invisibility as persona and God can come to an end, that Life as the Physical will be studied to understand what is really real.